// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "test4.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(ID_RECORD_START, OnRecordStart)
	ON_COMMAND(ID_RECORD_STOP, OnRecordStop)
	ON_UPDATE_COMMAND_UI(ID_RECORD_START, OnUpdateRecordStart)
	ON_UPDATE_COMMAND_UI(ID_RECORD_STOP, OnUpdateRecordStop)
	ON_COMMAND(ID_HIGH_QUALITY, OnHighQuality)
	ON_UPDATE_COMMAND_UI(ID_HIGH_QUALITY, OnUpdateHighQuality)
	ON_COMMAND(ID_LOW_QUALITY, OnLowQuality)
	ON_UPDATE_COMMAND_UI(ID_LOW_QUALITY, OnUpdateLowQuality)
	ON_COMMAND(ID_VIEW_TOOLBAR1, OnViewToolbar1)
	ON_UPDATE_COMMAND_UI(ID_VIEW_TOOLBAR1, OnUpdateViewToolbar1)
	ON_WM_TIMER()
	ON_WM_CLOSE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
	ID_INDICATOR_CLOCK,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	m_bWorking = FALSE;
	m_bHigh = TRUE;
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndToolBar1.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar1.LoadToolBar(IDR_TOOLBAR1))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	m_wndToolBar1.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);
	DockControlBar(&m_wndToolBar1);

	SetTimer(1, 1000, NULL);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers


void CMainFrame::OnRecordStart() 
{
	// TODO: Add your command handler code here
	m_bWorking = TRUE;
	MessageBeep((UINT)(-1));
}

void CMainFrame::OnRecordStop() 
{
	// TODO: Add your command handler code here
	MessageBeep((UINT)(10));
	m_bWorking = FALSE;
}

void CMainFrame::OnUpdateRecordStart(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->Enable(!m_bWorking);
}

void CMainFrame::OnUpdateRecordStop(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->Enable(m_bWorking);
}

void CMainFrame::OnHighQuality() 
{
	// TODO: Add your command handler code here
	m_bHigh = TRUE;
}

void CMainFrame::OnUpdateHighQuality(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(m_bHigh);
}

void CMainFrame::OnLowQuality() 
{
	// TODO: Add your command handler code here
	m_bHigh = FALSE;
}

void CMainFrame::OnUpdateLowQuality(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(!m_bHigh);
}

void CMainFrame::OnViewToolbar1() 
{
	// TODO: Add your command handler code here
	m_wndToolBar1.ShowWindow(m_wndToolBar1.IsWindowVisible() ? SW_HIDE : SW_SHOW);
	RecalcLayout();
}

void CMainFrame::OnUpdateViewToolbar1(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	pCmdUI->SetCheck(m_wndToolBar1.IsWindowVisible());
}

void CMainFrame::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	CTime time;
	time = CTime::GetCurrentTime();
	CString s = time.Format("%H:%M:%S");
	m_wndStatusBar.SetPaneText(m_wndStatusBar.CommandToIndex(ID_INDICATOR_CLOCK), s);
	CFrameWnd::OnTimer(nIDEvent);
}

void CMainFrame::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	KillTimer(1);
	CFrameWnd::OnClose();
}
